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FUUUUUUUUUU-
The Bechdel Test, sometimes called the Mo Movie Measure or Bechdel Rule is a simple test which names the following three criteria: (1) it has to have at least two women in it, who (2) who talk to each other, about (3) something besides a man. The test was popularized by Alison Bechdel's comic Dykes to Watch Out For, in a 1985 strip called The Rule.
"For some 25 years, we've had American movies but not movies about Americans. For 25 years we've largely been making not films but rather glorified cartoons which can be as easily digested in Omaha as on a bus in Thailand; films whose principal message is, We need your money to keep our stock price up; films that exploit banality and violence as come-ons to the lowest angels of our nature; films based on formula so they can be consumed as readily and predictably as McDonald's hamburgers. We've turned away from the need and utility of art in favor of impersonal product to maximize profits and at the tremendous, tragic expense of our culture."
"There's a tendency among the press to attribute the creation of a game to a single person," says Warren Spector, creator of Thief and Deus Ex.
Let's pretend I was skilled enough a writer to do a piece like Hirschberg's. I couldn't in this business. Because game developers aren't vocal enough about who they are. If they have creative identities (many don't), they don't express them. But even if I could grasp at a couple people who would be nuanced enough "personalities" worth covering -- the Housers, Infinity Ward, Bobby Kotick -- there's no way in hell I could get close enough to them to do a piece like this. The PR machine wouldn't let me.
The estimable ants begin with the anthill, and they will probably end with the anthill, which does great honor to their consistency and trustworthiness. But man is a flighty deplorable creature, and, like a chess player, he may be fond only of the process of achieving the goal, rather than of the goal itself. And who knows (no one can vouch for that), perhaps the only goal toward which mankind is striving on earth consists of nothing but the continuity of the process of achieving....He is fond of striving toward achievement, but not so very fond of the achievement itself, and this is, naturally, terribly funny.
Hecker's "nightmare self-fulfilling scenario" was that extrinsic motivators [i.e. Achievements -Ed] would ruin the intrinsic motivation to play their games. And with the industry's current "fetish" for metrics, Hecker said developers will wind up being pushed toward designs where extrinsic motivators work well.
On Saturday, UGTL will hold its fifth official Streetfighter IV tournament at a warehouse just south of downtown L.A. Streetfighter IV is a popular video game, available on PlayStation II or Xbox, in which players battle each other in simulated hand-to-hand combat.If you didn't find anything wrong in that passage, then you've probably never worked as a copy editor or proofreader. To put it plainly, the correct terms are Street Fighter IV, PlayStation 3 (not PlayStation 2), and Xbox 360. To give credit where it's due, kudos to the Times reporter for at least including the Roman numerals in the title of Street Fighter IV, as I've seen "Street Fighter 4" much more often. You'd think it would be easy to get such a small detail right. I mean, come on, it's right in the logo on the front of the friggin' box:
I truly believe that video games were created by Satan to turn otherwise normal children into his drooling, glassy-eyed stooges. After my son plays them at his friends’ houses, he comes home irritable and testy for the rest of the day.
Even though his skin is normally mocha-colored, after a day spent in a darkened room with a controller in his hand, he comes home with a sickly pallor.