tag:blogger.com,1999:blog-7624698633900681419.post1288786996143855786..comments2023-03-26T05:16:22.533-07:00Comments on The Select Button: Quality vs. quantityBrian Rubinowhttp://www.blogger.com/profile/09963466856417334034noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7624698633900681419.post-5775808174454465082009-01-20T23:28:00.000-08:002009-01-20T23:28:00.000-08:00Both writers are not talking about games they've p...Both writers are not talking about games they've played, they're talking about games they're <I>looking forward</I> to playing. So, what they are going on is indeed things like teasers, screenshots, and perhaps press releases and interviews with representatives from the respective game makers.<BR/><BR/>You bring up an interesting point about the expanding audience for gaming publications. I would hope that GamesRadar would endeavor to do more than simply cater to its advertisers. Admittedly, every publication has to do this to some level. I just hope that readers would have higher expectations than that.Brian Rubinowhttps://www.blogger.com/profile/09963466856417334034noreply@blogger.comtag:blogger.com,1999:blog-7624698633900681419.post-56032349212082192432009-01-19T00:40:00.000-08:002009-01-19T00:40:00.000-08:00I think what's mentioned in the article is related...I think what's mentioned in the article is related to what you're seeing in the magazine with the lame writing. Games are booming, 40% more people in the last four years just *became* GameRadar's target audience, so all GameRadar has to do is keep catering to its advertisers and even more people will buy games and read it. <BR/><BR/>The bit you quoted from the review in the gaming magazine is confusing because it makes it sounds as though the reviewer hadn't played it, but only seen a teaser trailer. Is that typically all they have to go on?Anonymousnoreply@blogger.com